Not everything here
becomes a finished work.
That's the point.

Welcome to my playground🌈️

Eyes emoji
Unreal Engine 4 lighting study: overgrown colonnade with stone statues under a pergola
Unreal Engine 4 lighting study: white concrete beams and a wooden slat against trees
Unreal Engine 4 lighting study: stone statue in soft shadow between columns
Unreal Engine 4 lighting study: purple flowers in front of a concrete pillar
Unreal Engine 4 lighting study: purple periwinkle flowers in tall grass
Unreal Engine 4 lighting study: yellow daisy among green leaves
Unreal Engine 4 lighting study: meadow of grass with small yellow and white flowers

Still trying to make the best lighting in UnrealEngine 4.
This is the first time I set up everything by myself from an empty scene, so much fun😎️

Unity3D material test: iridescent pink and gold sphere with small floating bubbles
Unity3D material test: glossy blue glass sphere with droplets
Unity3D material test: close-up of a pink and gold faceted sphere
Unity3D material test: close-up of a blue glass sphere with depth-based blur inside

This is a short demo of my recent material practice in Unity3D.
Depth-Based Blurring inside the sphere is the main point in this test.

Unity VFX Graph practice: a figure standing before a giant burst of fiery particle strands
Unity VFX Graph practice: swirling orange and blue particle debris
Unity VFX Graph practice: tunnel of blue particles with warm light
Unity VFX Graph practice: blue particle explosion streaking outward
Unity VFX Graph practice: particles bursting toward a bright light

Unity VFX Graph Practice.
Video 1 : vimeo.com/320503705

Video 2 : vimeo.com/320503407

VolumeVertex shader test in Unity 2018: white statue split by glowing pink light cones
VolumeVertex shader test: statue of an embracing couple pierced by pink light
VolumeVertex shader test: fragmented statue with red glowing shards

I just restructure my custom VolumeVertex shader and upgrade it to Unity 2018.

Glowing white particle figure dissolving above a dark mound
White particle strands drifting across a black background

I just made this stuff for my recent project. 
Video :  vimeo.com/272212634

Dark landscape of glittering particle forms
Bright white moon glowing over a dark particle landscape

Just for fun.
Video : vimeo.com/269202572

GPU particle system demo: winged figure made of white particles on a rock
GPU particle system demo: seated particle figure on rocky ground
GPU particle system demo: relief of a figure carved into a particle surface

Here is a demo for my own GPU particle system.
Video : vimeo.com/265192924

GPU particle system demo: orange and green sparks around a dark sculpted head
GPU particle system demo: glowing orange particles and a green stream over a dark face

Here is a demo for my own GPU particle system.
Video : vimeo.com/259562222
 

Custom Deformation Shader Test
Video : vimeo.com/254676805

Close-up of smooth white curved surfaces, an extension of Internal Phenomenon

This demo is an extension of the project "內 Internal Phenomenon".
Video : vimeo.com/227803771

This demo is expanded from project "內 Internal Phenomenon".

Kinect point cloud demo: red point cloud fragments scattering on white
Kinect point cloud demo: red point cloud bust of a person
Kinect point cloud demo: red point cloud figure breaking apart

This demo is an extension of the project "內 Internal Phenomenon".
Video : vimeo.com/186085973

Generative music video for my own practice.
Video : vimeo.com/189359517

Compute shader particle swirl in Unity: blue blocks spiraling into a vortex
Compute shader particle swirl: blue and white blocks streaming diagonally
Compute shader particle swirl: field of blue blocks flowing toward the horizon

I try to make some particle swirl with compute shader by Unity.
Video : vimeo.com/180394315

Animated compute shader study: white petals folding inside a sphere
Animated compute shader study: shell of white petals pulsing
Animated compute shader study: white petal flower opening

Practicing my compute shader skill.
Video : vimeo.com/189359517

Everyday render challenge in Unity3D: black spheres and glowing light bars on a dark plain
Everyday render challenge in Unity3D: black and white landscape with a river and a floating sphere

Everyday Render Challenge, the visual made with Unity3D.

Everyday render challenge in Unreal Engine: empty white room corner with a wooden floor
Everyday render challenge in Unreal Engine: knitted pouf beside a wooden staircase
Everyday render challenge in Unreal Engine: two black chairs at a table
Everyday render challenge in Unreal Engine: black chair beside a table in a white room

Everyday Render Challenge, the visual made with Unreal Engine.

Animated realtime procedural line effect in TouchDesigner tracing a face
Animated realtime procedural line effect tracing a face with glasses
Animated realtime procedural effect breaking a face into line fragments

Make realtime procedural image effect  with TouchDesigner.

Everyday render challenge in Unity3D: grey rocky landscape with a bright opening
Everyday render challenge in Unity3D: sphere resting on misty dark ground

Everyday Render Challenge, the visual made with Unity3D. 
Video : vimeo.com/153889857

Data visualization practice: glowing globe with network lines over a warm background

Data visualization practice.
Video : vimeo.com/133211870

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