Not everything here
becomes a finished work.
That's the point.
Welcome to my playground🌈️








Still trying to make the best lighting in UnrealEngine 4.
This is the first time I set up everything by myself from an empty scene, so much fun😎️




This is a short demo of my recent material practice in Unity3D.
Depth-Based Blurring inside the sphere is the main point in this test.





Unity VFX Graph Practice.
Video 1 : vimeo.com/320503705
Video 2 : vimeo.com/320503407



I just restructure my custom VolumeVertex shader and upgrade it to Unity 2018.


I just made this stuff for my recent project.
Video : vimeo.com/272212634


Just for fun.
Video : vimeo.com/269202572



Here is a demo for my own GPU particle system.
Video : vimeo.com/265192924


Here is a demo for my own GPU particle system.
Video : vimeo.com/259562222



Custom Deformation Shader Test
Video : vimeo.com/254676805

This demo is an extension of the project "內 Internal Phenomenon".
Video : vimeo.com/227803771
This demo is expanded from project "內 Internal Phenomenon".



This demo is an extension of the project "內 Internal Phenomenon".
Video : vimeo.com/186085973




Generative music video for my own practice.
Video : vimeo.com/189359517



I try to make some particle swirl with compute shader by Unity.
Video : vimeo.com/180394315



Practicing my compute shader skill.
Video : vimeo.com/189359517


Everyday Render Challenge, the visual made with Unity3D.




Everyday Render Challenge, the visual made with Unreal Engine.



Make realtime procedural image effect with TouchDesigner.


Everyday Render Challenge, the visual made with Unity3D.
Video : vimeo.com/153889857

Data visualization practice.
Video : vimeo.com/133211870