The Texture of Wind - Dappled
- 2026
Project Type | Interactive
Credits:
Ke Jyun Wu
What does wind feel like?
I grew up at the foot of a mountain in Taiwan. The living room had a full wall of windows facing west. In summer we left them open. Around three or four in the afternoon, sunlight would slip through the trees outside and land on the floor tiles in patches. When the house was quiet, you'd see those patches rearrange themselves before you felt the wind. I never thought much of it. That was just how home looked.
After I moved to the US in 2024, I started spending a lot of time alone. Staring at things without really meaning to. One afternoon I noticed light on the floor, the same kind of pattern. I stood there for a while. It wasn't the same tree, but my body didn't seem to care.
What stayed with me wasn't the homesickness part. I keep wondering if everything wind touches responds in its own way. Different surfaces, different textures. Wind doesn't seem to have just one form, it kind of borrows the grain of whatever it passes through.
I'm still thinking about it.
Each piece in this series starts from a different surface. The setup stays simple: a framed projection on the wall, always swaying just barely. The air in the room is enough to keep it gently moving. When you blow toward the sensor, the texture inside responds. Your breath sort of leaves something behind.
What does wind actually feel like? The grain of leaves drifting, like in Synchronic Tides? The fine wrinkle of a pond? I can't quite say.
Maybe every surface gives a little of it back.
Some moments during the process