We developed two VFX systems –Realtime GPU
Particle System and Realtime Fluid Simulation System – as a real-time
assistance for simulating and reverting to the original art settings.
The Particle System is a great help on immediately
constructing a world based on particles in Unity. Then, the system is able to
simulate complicated physical actions, such as the wind, smoke, water, and
explosion, through algorithms and creates a dynamic and immersive atmosphere.
Fluid Simulation System focuses on the more detailed algorithms of fluid
simulation. It makes the mixing process of fluid more meticulous and
controllable.
With the help of MVN
system and the mentioned systems, the dancers can indirectly affect the visual
effects by their movements and postures during the performance.
為了在演出中能即時的模擬與還原最初的美術設定,共開發了兩套VFX系統去做輔助,分別是Realtime GPU Particle System與Realtime Fluid Simulation System。
透過Particle System的輔助,可在Unity內即時的建構出以粒子為基礎的世界,隨後再透過各式演算法的輔助,便可模擬風、煙、水、爆裂等等複雜的物理行為,進而營造出動態感強烈且沉浸感十足的現場氛圍。Fluid Simulation是針對流體模擬做更進一步的演算,使流體混合的過程更加細緻與可控。
藉由MVN系統與上述雙系統的輔助,舞者便能在演出過程中以自身的律動與姿態間接地影響影像內的視覺。