LAB
Here is mainly to record the experimental test or the visual test of the part of the project.
( Updated irregularly
)







Still trying to make the best lighting in UnrealEngine 4.
This is the first time I set up everything by myself from a empty scene, so much fun😎️




This is a short demo of my recent material practice in Unity3D.
Depth-Based Blurring inside the sphere is the mainpoint in this test.








I just restructure my custom VolumeVertex shader and upgrade it to Unity 2018.
Git : github.com/KeJyunWu/KGVolumeVertex
Git : github.com/KeJyunWu/KGVolumeVertex









Here is a demo for my own GPU particle system.
Video : vimeo.com/259562222
Video : vimeo.com/259562222




This demo is an extension of the project "內 Internal Phenomenon".
Git : github.com/a172862967/ProceduralSphere
Video : vimeo.com/227803771
Git : github.com/a172862967/ProceduralSphere
Video : vimeo.com/227803771
This demo is expanded from project "內 Internal Phenomenon".







Generative music video for my own practice.
Vidoe : vimeo.com/189359517
Vidoe : vimeo.com/189359517






Praticeing my compute shader skill.
Vidoe : vimeo.com/189359517
Vidoe : vimeo.com/189359517


Everyday Render Challenge, the visual made with Unity3D.







Make realtime procedural image effect with TouchDesigner.


