Genesis
- 2020
Project Type | Music Video
Client | Self-Initiated
Credits :
Visual Design & Programming | Ke Jyun Wu
Genesis started with a question that felt almost disrespectful at first: what would a classical sculpture look like if it was rebuilt from code?
I took traditional artworks, sculptures and paintings from different periods and styles, and deconstructed them through purely mathematical processes. Tessellation maps break the surface into fragments. Voronoi algorithms redistribute the geometry into intricate organic patterns. The forms stay recognizable, but the material feels like it belongs to a different century. Every crack, every new edge is driven by math, not by hand.
This was one of the earliest moments I understood what I actually wanted to do as an artist: take something everyone already knows, something already seen and catalogued and studied, and make it feel unfamiliar again. The same impulse that would later drive the entire Digiscape series was already here, just pointed at art history instead of nature.
Five years after making this piece, I visited the Musée d'Orsay in Paris and finally stood in front of some of the originals. It was a strange feeling, seeing the source material in person after spending so long deconstructing
it on screen.
![]()














Behind the Scene
Tessellation / Basic Map
![]()
Tessellation / Basic Map


Voronoi Algorithm






